Gearbox Publishing y Gunfire anunciaron hoy el lanzamiento del primer parche para Remnant II en todas las plataformas. Según las notas de los cambios, la actualización trae mejoras generales de rendimiento, elimina varios crashes y trae mejora en la sincronización de fotogramas (frame pacing) para tener una experiencia de juego más fluida.

Además de lo mencionado, hay cambios en el sistema de rasgos, se incrementó la chatarra obtenida de cofres (regulares y raros), objetos rompibles y al matar las Aberraciones, entre otros. Por supuesto, hay numerosos cambios de balance para todos los arquetipos, como también algunos buffs o nerfs a determinadas armas.

Por último, la opción de sombras con detalles alto, se ha movido a una opción individual ya que es muy exigente en cuanto a GPU y algunos usuarios querrán activarlo o desactivarla por separado, en caso de estar teniendo problemas de rendimiento.

Pueden leer nuestro análisis de Remnant 2 en este enlace.

Notas del Parche del 4 de Agosto:

–Performance and Crashes–

  • Initial optimizations to improve overall performance.
  • Updates to improve hitching and potential crashes.
  • Fixed multiple reported crash bugs.
  • High detail shadows have been moved to a separate option and can be enabled in the options on PC.

–Quality of Life–

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.

  • Increased Trait Cap by +5.
  • Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.
  • Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.
  • Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.
  • Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).
  • Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).
  • Slightly Increased Scrap Gain from Breakables.
  • Increased Scrap Gain from Regular and Rare Chests.
  • Increased Scrap Gain when killing Aberrations.
  • Reduced the cost of Bloodroot.


[ Archetypes ]

Explorer Archetype

  • Increased the duration of Explorer’s Scavenger Buff per pickup from 15s to 20s.
  • Increased the duration of Explorer’s Gold Digger Buffs from 15s to 20s.
  • Also increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.

Archon Archetype

  • Increased Archon Havoc Form Lighting Hands damage from 28 to 56.
  • Increased Archon Havoc Form Blink damage from 100 to 150.
  • Reduced Archon Havoc Form Cooldown from 120s to 90s.

Challenger Archetype

  • Adjusted the damage falloff for Challenger’s Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.

Handler Archetype

  • Increased the Handler’s Pack Hunter Range from 25m to 40m.
  • Increased the Base Max Health of Handler’s Very Good Boy Companion.

Summoner Archetype

  • Increased the Base Max Health of Summoner’s Hollow and Flyer Variants.


  • Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.
  • Increased the Fire Damage for Shatterstar (Savior Mod).
  • Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.
  • Reduced the AOE Burst Damage of Enigma’s Overload Application from 40 to 30.
  • Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.
  • Also reduced the Magazine Capacity of Enigma from 30 to 25.
  • Increased the total Reserve Capacity of Enigma from 120 to 125.


  • Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).
  • Adjusted the hitbox of Magister Dullain’s tongue attack to better match the visuals.


  • Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.

–Bug Fixes—

[Progression & Rewards]

  • Fixed multiple reported crash bugs and instability issues.
  • Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.
  • Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.
  • Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.
  • Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.
  • Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes.
  • Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out.
  • Addressed issue with players not receiving achievements in multiplayer games.
  • Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.
  • Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.
  • Fixed an issue with Weapons not unlocking after a Hardcore playthrough.
  • Also fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.
  • Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.
  • Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally
  • Fixed an issue preventing Mudtooth’s Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.
  • Also fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.
  • Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.
  • Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.


  • Fixed an issue with Archon’s Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.
  • Fixed an issue causing Hunter’s Focus not granting the proper Weakspot Damage Bonus
  • Also fixed an issue causing Hunter’s Shroud granting multiplicative damage bonus
  • Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses
  • Fixed an issue with Gunslinger’s Bulletstorm Sound not terminating.
  • Also fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.

[Gear / Items]

  • Fixed VFX alignment for Nebula and Hellfire primary fire.
  • Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.
  • Also fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.
  • Nightfall Mod visual effects terminate correctly now.
  • Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.
  • Fixed an issue that allowed Crystal Heart from stacking with itself.
  • Also fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus
  • Fixed issue with Anastasija’s Inspiration causing infinite damage stacking on Summoner’s Minions.
  • Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.
  • Also fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement
  • Fixed an issue allowing Severed Hand to be spawned repeatedly.


  • Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.
  • Fixed issue with Root Knight’s puddle projectile dealing damage on hit.
  • Also fixed issue with Nightweaver projectiles homing in on player incorrectly.
  • E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.
  • Fixed issue with Block Ruin (Labyrinth Enemy) sound effects
  • Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge
  • Also fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it’s jumping between platforms would cause it to fall off the world in The Great Bole.

[Misc Fixes]

  • Fixed multiple locations on final level where players could get out of bounds of the level.
  • Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.
  • Also fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.
  • Fixed issue when using certain melee weapons, the character’s face distorted
  • Fixed issue where Player could be locked out of Postulant’s Parlor when application was closed after playing the board game.
  • Also fixed issue where Player was unable to open door to Sentinel’s Keep when exiting game while inputting the Seeker’s Key in N’Erud
  • Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.
  • Fixed an issue that allowed players to skip siege fight in Tiller’s Rest.
  • Also fixed an issue with players falling into gap between the boat and wall in Tiller’s Rest
  • Fixed floating doors in Cathedral of Omens.
  • Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster’s event.
  • Also fixed multiple scenarios that allowed players to transition through walls using interactives.
  • Fixed an issue that caused players to get stuck in Throw Animation in certain situations.
  • Adjusted the kill volume height in the Custodian Eye arena.

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