A una semana del lanzamiento de su segundo parche que corrigió más de 150 errores, Electronic Arts y DICE anunciaron hoy que mañana, 9 de diciembre, Battlefield 2042 recibirá un nuevo update que trae otro set de cambios y correcciones de errores.

Entre ellos se mencionan mejoras en la consistencia del registro de balas, cambios de equilibrio para la dispersión y el retroceso de las balas. También se detalla una solución para un extraño error en el que el jugador podría parecer invisible para los enemigos, junto con otras modificaciones relacionadas a las granadas de fragmentación y el sensor de proximidad.

Quizás lo más destacable es la reducción de daño de los vehículos terrestres contra la infantería (el cañon de 30mm), además de una gran reducción del daño explosivo lanzador de granadas del hovercraft (de 55 a 35). La comunidad hace rato que venía pidiendo estos cambios, y finalmente se modificarán con el parche de mañana.

Por último, se mencionan cambios generales en los sonidos del juego para obtener una mayor claridad, distinción y dirección de los mismos. El sonido fue uno de los aspectos críticados de Battlefield 2042, y esperemos que este parche mejore en parte la mezcla de sonido.

Pueden leer nuestro análisis de Battlefield 2042 en este enlace.

Notas de los Cambio del Parche 3.1:

Fixes, Changes, and Improvements

General

  • Players that are not the Party Leader can now cancel while waiting in a queue
  • Xbox – Cross-Play can now be enabled/disabled in the Options menu on Xbox
  • Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser
  • Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection
  • Made improvements to ensure Aim Assist is more consistent during console gameplay
  • Ranger’s effective combat range and overall health has been decreased

Audio

  • Made various tweaks to the overall audio experience to improve clarity, distance and directional perception
  • Fixed an issue where soldiers would not always play indoor specific footsteps

Weapons

  • Removed bounce from Underbarrel Grenades when firing at short distances
  • 40mm AP Grenades now properly damage vehicles
  • Fixed some weapons displaying wrong ammo counts for specific magazines
  • DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds
  • Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts
  • Also adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire
  • Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
  • Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes.
  • LMG dispersion and recoil lowered to improve performance in sustained fire
  • Additional improvements to recoil control for all weapons, more specifically automatic weapons.
  • Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells
  • Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30

Vehicles

  • Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit
  • We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance
    • Rate of Fire 350 -> 330
    • Heat Per Bullet 0.13 -> 0.14
    • Heat Drop Per Second 0.5 -> 0.475
    • Blast Damage 20 -> 18
  • LCAA Hovercraft – 40mm GPL Grenade Launcher
    • Blast Damage lowered from 55 -> 35
  • The 40mm Utility Pod upwards firing angle is now easier to use
  • EBAA Wildcat – 57mm Cannon
    • Removed dispersion
    • Ammo 12 -> 8
    • Impact Damage 85 -> 75
    • Blast Damage 70 -> 35

Gadgets

Frag Grenade

  • Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision
  • Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too.
  • Reduced Frag & Incendiary Grenade max ammo account from 2 -> 1

Prox Sensor

  • Lowered spotting radius from 30m -> 20m
  • Lowered uptime from 30s -> 14s
  • Also  lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1

Battlefield Hazard Zone

  • Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all

Breakthrough

  • Kaleidoscope – Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small
  • Orbital – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small
  • Hourglass – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds

Soldier

Improvements on back pedaling into objects when being in prone position

  • Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle

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