Capcom anunció hoy que del 16 al 19 de diciembre habrá una una segunda beta cerrada para Street Fighter 6 en PlayStation 5, Xbox Series y PC a través de Steam. Aquellos que quieran tener una chance de participar, pueden registrarse en el sitio web de Street Fighter hasta el 11 de diciembre.

Pueden leer nuestro preview de Street Fighter 6 (basado en la primera beta) en este enlace.

Contenido de la Beta Cerrada #2:

  • Contenido jugable: Creación de personajes (solo se puede crear una vez), partidas clasificatorias, partidas casuales, partidas de Battle Hub, torneos abiertos, modo de entrenamiento, tienda de artículos Hub, batallas extremas (actualizaciones diarias), Game Center (actualizaciones diarias), Desafíos (actualizaciones diario), cabina de DJ, spot de fotos.
  • Personajes jugables: Luke, Jamie, Ryu, Chun-Li, Guile, Kimberly, Juri y Ken.
  • Escenarios jugables: Metro City Downtown, Genbu Temple, Carrier Bryon Taylor, Tian Hong Yuan, The Macho Ring y Training Room.
  • Creación de avatar: Puedes personalizar tu avatar que aparece en Battle Hub cuando juegas por primera vez. Ten en cuenta que no puede guardar ni cargar recetas de avatar, ni rehacer su avatar durante la beta cerrada).
  • Funciones disponibles: Juego multiplataforma, tipos de control (moderno/clásico), comentario (comentaristas de jugada por jugada: Vicious / Tasty Steve / Aru / Kosuke Hiraiwa | Comentaristas de color: James Chen / Demon Kakka), CFN (Lista de luchadores / Repeticiones / Clasificaciones), Función de solicitud de pelea de partida en línea, Tutoriales de batalla, Configuración de batalla y Modo foto.

Requisitos Mínimos:

  • Requiere un procesador y un sistema operativo de 64 bits
  • SO: Windows 10 (64 bit)
  • Procesador: Intel Core i5-7500 | AMD Ryzen 3 1200
  • Memoria: 8 GB de RAM
  • VRAM: 4GB
  • Gráficos: GTX1060 | Radeon RX 580
  • DirectX: Versión 12
  • Espacio en Disco: 25GB
  • Notas adicionales: La velocidad de fotogramas puede caer durante las escenas más exigentes. Los requisitos del sistema aún están sujetos a cambios durante el desarrollo del juego.

Requisitos Recomendados:

  • Requiere un procesador y un sistema operativo de 64 bits
  • SO: Windows 10 (64 bit)
  • Procesador: Intel Core i7 8700 | AMD Ryzen 5 3600
  • Memoria: 16 GB de RAM
  • VRAM: 6 GB
  • Gráficos: RTX 2070 | Radeon RX 5700XT
  • DirectX: Versión 12
  • Espacio en Disco: 25GB
  • Notas adicionales: La velocidad de fotogramas puede caer durante las escenas más exigentes. Los requisitos del sistema aún están sujetos a cambios durante el desarrollo del juego.

Cambios desde la Beta Cerrada #1:

  • Bug Fixes
    • Some bugs have been fixed.
    • Fixed an issue that would cause the game to freeze if you tried to sign out of your profile while in the Battle Hub.
  • New Feature
    • Added an option to reduce input delay in the Graphics menu. Turning this option on will shorten the gap between your inputs and the action happening on-screen. This is especially useful if you are using a monitor capable of displaying at 120Hz on PlayStation 5 and Xbox Series X|S.
    • For the Steam version the same effect can be achieved by turning this option on, setting Vsync to off, and setting the refresh rate to 120 Hz or higher.
    • Please note that depending on the monitor, you may experience some tearing.
  • Online Battle
    • Behavior Adjustments
      • Adjusted how input delay works when the connection status causes frequent changes to the delay (represented by the D value at the top of screen), so that it will no longer decrease in a round where there has been an increase.
    • Bug Fixes
      • Fixed an issue where spectating one battle cabinet while queued up at another cabinet caused a communication error and a black screen when the match you’re spectating is about to end.
      • Fixed an issue in Extreme Battle where if a projectile was on the screen, and Juri attacked an explosive with Fuhajin, she would be stuck in the Fuhajin animation until the projectile disappeared.
  • Training Mode
    • Bug Fixes
      • Fixed an issue where the Frame Meter would not work correctly if you chose to restore default settings.
  • Battle Adjustments
    • Fixed some bugs, as well as tweaked some aspects of the game related to controls and overall strategy.
    • There are no individual character adjustments since the last Closed Beta Test.
    • Behavior Adjustments
      • Adjusted Modern Controls so that a crouching heavy kick will be performed when pressing down-forward + Heavy Attack.
      • (Please note that this is not listed in the in-game command list, and if you try to perform the attack currently listed in the command list, it may differ from the attack that comes out.)
      • 1. Jamie – Phantom Sway
        • Appears in the command list as Down+Heavy, Heavy, Heavy, but in battle is performed with Down-forward+Heavy, Heavy, Heavy
      • 2. Guile – Phantom Dagger
        • Appears in the command list as Down+Heavy, Heavy, Heavy, but in battle is performed with Down-forward+Heavy, Heavy, Heavy
      • 3. Chun-Li – Water Lotus Fist
        • This move is in the command list, but if you perform Down-forward+Heavy while using Modern control type, you will get Chun-Li’s crouching heavy kick instead, and not Water Lotus Fist.
          • When performing a Super Art command such as Quarter-Circle Forward x 2 or Quarter-Circle Back x 2, the input delay going from down to forward or back is now 12 frames instead of 10 frames.
        • Crouching medium kicks that can be canceled into special attacks now have a hitstop of 9 frames instead of 10 frames.
      • Bug Fixes
        • Fixed an issue where if you performed a Half-Circle Forward command to perform a Quarter-Circle Forward special move, you would instead get an attack attached to the “Shoryuken” command input.
      • Balance Adjustments
        • Perfect Parrying a projectile now has the same damage scaling when attacking an opponent during their recovery as Perfect Parrying a strike.
        • If you continue your parry stance after Perfect Parrying a projectile, if you release the parry within a certain period of time, no recovery time for releasing the parry will occur.
          Level 1 Super Arts for all characters no longer have projectile invincibility.
      • Ryu Adjustments
        • Balance Adjustments
          • To go along with the invincibility change made to all Level 1 Super Arts, Ryu’s Hashogeki and Shin Hashogeki are now considered strikes and not projectiles.
    • Other minor battle-related bugs have been fixed.

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