El pasado 4 de mayo, Rockstar Games lanzó la actualización 1.19 para Red Dead Redemption 2 en PC, que trae un número de correcciones de errores y crashes, como también mejoras en el rendimiento y otras generales. En ese entonces, el changelog no estaba disponible, pero algunos usuarios habían notado una mejora en calidad de imagen.

Por eso es que hoy, luego de haberse publicado el changelog completo, se confirmó que esta actualización trae mejoras en el renderizado de texturas que, según Rockstar, ahora tendrán un mejor nivel de detalle cuando se usen en detalle Medio o Alto, sin impactar en el rendimiento o pedir más recursos de sistema.

Además, se ha aumentado el alcance del sharpening del filtro TAA, permitiendo que el juego se vea menos borroso y pueda estar a la par en calidad de las soluciones disponibles con soluciones externas al driver. Esto es algo que se podía hace previamente editando el archivo de configuración «system.xml», pero ahora Rockstar lo ha agregado en el menú del juego.

Pueden leer nuestro análisis del juego en este enlace y ver nuestras imágenes en 4K con detalles al máximo en este otro link.

  • Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources.
  • Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions.
  • Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use.
  • Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card.
  • Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality.
  • Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality.
  • Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory.
  • Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions.
  • Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active.
  • Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards.
  • Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low.
  • Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards.
  • Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot.
  • Fixed an issue that caused an incorrect “Minimum Hardware Requirements not met” error on launch with some older system configurations that did meet the required specification.
  • Fixed several crashes that may have occurred when launching the game on certain hardware configurations.
  • Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error.
  • Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations.
  • Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory.
  • Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware.
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online.

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