Las almas de los jugadores de todo el mundo continúan ardiendo a medida que SOULCALIBUR VI sigue construyendo un legado de grandes historias y un juego competitivo desgarrador.

Pronto un nuevo guerrero se unirá a la pelea, ya que la llegada de Hilde ahora está confirmada para el 26 de noviembre. Acompañando la llegada de Hilde, como parte del Segundo Pase de Temporada de SOULCALIBUR VI, está el Set de armadura C.

También habrá una actualización general de SOULCALIBUR VI para todos los jugadores con nuevos escenarios y elementos de creación, que incluyen:

Escenarios:

  • Silver Wolves’ Haven
  • Grand Labyrinth – Sealed Corridor (disponible solo en modo de entrenamiento)

Artículos de creación:

  • Crown Princess Helm
  • Crown Princess Helm (Visor Up)
  • Crown Princess Armor
  • Crown Princess Attire
  • Crown Princess Footwear

Nacida en una familia noble, Hilde exhibió un comportamiento extraordinariamente alegre cuando era niña, un rasgo de personalidad que desempeñará un papel en quién se convertirá en adulta. Como princesa de una pequeña nación independiente, se esperaba que tuviera fuerza y ​​sabiduría dentro de ella mientras defendía a su pueblo contra las intenciones depredadoras de los países vecinos.

Impulsada en el papel de gobernante de Wolfkrone a una edad temprana, el fuerte sentido del deber y el amor de Hilde por su pueblo y reino le sirvió de inspiración para enfrentarse a todos los retadores. Blandiendo su corta espada y lanza, Hilde siempre está preparada para asestar golpes mortales a todos los que se atreven a enfrentarla en la arena de la batalla.

«Hildegard von Krone hizo su primera aparición fue en la quinta entrega de la saga, Soulcalibur IV, y regresó en su spin-off, Soulcalibur: Broken Destiny, así como en Soul Calibur V. Hilde fue vista por primera vez en un remolque publicitario del Soulcalibur IV, pero como era sólo visibles para una mirada momentánea, que no estaba claro si era un personaje hecho con la función de creación de personajes o un nuevo personaje. Más tarde, ella se reveló como un nuevo personaje en una exploración de la revista Famitsu , que también explicó que ella era la hija del gobernante de un reino de ficción europeas, Wolfkrone.»

El Pase de Temporada 2 de SOULCALIBUR VI incluirá al personaje invitado Haohmaru del título de SNK Samurai Shodown, dos personajes más que serán revelados pronto, y cuatro packs de creación de personajes.

Notas del Parche 2.00:

Compatibility Support of “Season Pass 2”.

  • This update includes compatibility support for “Season Pass 2” (launches November 26).

Compatibility Support of the paid DLC #7 (PlayStation 4, Xbox One, PC)

  • This update includes compatibility support of the paid DLC #7 playable character “Hilde” (launches November 26, included in “Season Pass 2”).

Compatibility Support of the paid DLC #8 (PlayStation 4, Xbox One, PC)

  • This update includes compatibility support of the paid DLC8 “Creation Parts Set C” (launches November 26, included in “Season Pass 2”).

Additional Creation Items (PlayStation 4, Xbox One, PC)

  • The following Creation Items will be available for everyone after installing this update.
    • Crown Princess Helm
    • Crown Princess Helm (Visor Up)
    • Crown Princess Armor
    • Crown Princess Attire
    • Crown Princess Footwear

Additional Stages (PlayStation 4, Xbox One, PC)

  • The following stages will be available for everyone after installing this update.
    • Silver Wolves’ Haven
    • Grand Labyrinth – Sealed Corridor (only available in Training mode).

Battle Adjustments (PlayStation 4, Xbox One, PC)

  • Brand new moves will be added to each character.
  • New Battle System “Soul Attack” will be added to the game – A strengthened strike that can turn the tide of a battle.
  • New Battle System “Resist Impact” will be added to the game – The ultimate defense move capable of repelling any attack including the currently unblockable ones.
  • With this update, Reversal Edge will not shift to Reversal Edge clash when opponent guards the attack.
  • With this update, a character will receive slight damage even when a grapple break is successful (a character will not get knocked out by this damage).
  • We will also make some modifications on gameplay and balance adjustments.
  • We will add an explanation regarding the new battle system to Tutorial Battle in Mission: Libra of Soul. (Players can learn about the battle systems in “Drona’s Dojo” in Mission: Libra of Soul.)
  • We will add an explanation regarding the new battle system to Combat Lessons in Museum.
  • Due to the addition of new moves and the balance adjustment, we will update the content of Fighting Style Lessons in Museum.
  • For battle adjustment details, please check here.

Network Adjustments (PlayStation 4, Xbox One, PC)

  • In Ranked Match, we will make a player’s rank move up and down more frequently by adjusting the amount of points that increase / decrease. This update is intended to make the rank reflect the players’ skill rather than the number of times they have played.
  • In Ranked Match, players will be given names according to their ranks. Accordingly, the plate design will be renewed to match the names of each rank.
  • In Ranked Match, we will inform the player before a match that will affect the player’s ranks.
  • In Ranked Match, we will inform the player after a match when the player’s rank changes.
  • “Search” will be optimized in Rankd Match.
  • In Casual Match, we will add text chat to allow players to communicate freely.
  • In Casual Match, we will add new fixed phrases.
  • Requirements for uploading replays in the Latest Replays will be changed.

Additional Functions (PlayStation 4, Xbox One, PC)

  • We will renew certain UI such as Select Character, Select Stage, and Health Gauge.
  • In Training, we will add functions that accommodate the addition of new battle systems.
  • In Options, 1 action can now be allocated to two different buttons.

Additional Functions for PlayStation 4 (PlayStation 4)

  • We will add “PS4 Tournaments” to Network. This is a new mode that supports tournaments sponsored by ESL.

Game System Adjustments (PlayStation 4, Xbox One, PC)

  • We will fix an issue where the wrong character’s voice gets played during battles.
  • Some text will be revised.
  • We will also make changes that accompany various changes in Season 2 and make improvement of the stability of several movements.

Character Creation Adjustments (PlayStation 4, Xbox One, PC)

  • We will fix an issue where the facial expressions of some characters becomes different from the expected expression when those characters wear “Great Helm” or “Tracksuit Pants”.
  • There is an issue where when “War Maiden’s Costume” is worn together with “YoRHa Unit Number Two Standard Armor (Color #2)” or “YoRHa Unit Number Two Skirtless (Color #2)”, the parts sink very deep into the body of the character wearing them. We will fix this issue by disallowing to wear these parts together. It will be the same setting as the (Color #1) version.
  • We will fix an issue where some arm parts would not be displayed properly when they are worn together with “Purge Half-Armor.”
  • With this update, “Rubber Mask” and “Destruction Mask” will not be able to be worn together. This change will not affect the variations of character appearance a player can create, as they are the combination that, when worn together, would not be displayed.